Introduction to UNHINGED
Netflix is venturing into interactive storytelling once again but is taking a fresh approach with its latest offering, UNHINGED. This time, instead of simply controlling your viewing experience from a couch with a remote, the streaming service is immersing players directly into the action, equipping them with a smartphone and flashlight to navigate a chilling scenario.
The Concept Behind UNHINGED
UNHINGED, developed by Night School Studio—the creators behind the acclaimed Oxenfree—promises to bridge the gap between traditional horror viewing and firsthand experience. A suspenseful trailer has been released, hinting at a game that intends to make players feel as if they are living through a horrifying narrative rather than just watching it unfold.
Storyline Overview
The game’s narrative follows two women spending a stormy night in adjacent apartments when chaos ensues. As a blackout occurs and danger approaches, their only chance at survival is to escape the building. Players assume the role of Ava, voiced by Zoë Kravitz, who finds herself confined in an apartment complex amid a fierce storm. What begins as an innocent power outage rapidly spirals into a terrifying ordeal as eerie occurrences unfold.
As Ava seeks to unravel the mystery, she interacts with other tenants, explores the ominous darkness, and makes decisions that will influence the storyline’s direction.
Unique Gameplay Mechanics
What sets UNHINGED apart from conventional horror games is its innovative use of smartphones. Instead of utilizing a standard game controller, players utilize their phones as primary devices for engaging with the game. Text messages from various characters come directly to the player’s phone, enhancing the sense that they are part of the unfolding drama. Additionally, the phone serves as a flashlight, allowing players to physically point it at the screen to illuminate dim hallways, rooms, and hidden areas within the building—a feature crafted for horror enthusiasts seeking immersive experiences.
Moreover, the game’s audio cleverly divides sounds between the television and the phone. Conversations are transmitted through the handset, while environmental noises play through the TV speakers, enveloping players in an atmosphere that heightens tension from multiple directions. This first-person perspective aims to transform players from mere observers into active participants.
Impact of Choices
Every choice has significant consequences in UNHINGED. Whether responding to a text message, choosing a door to open, or deciding on the next move, players can steer the narrative in various directions. Neglecting a message, overthinking a response, or making an ill-fated decision could lead to a dramatically different outcome for the night.
Despite its horror-themed premise, Night School does not seek to rival established survival horror games laden with combat mechanics. As noted by Night School founder Sean Krankel, “We’re not coming for Resident Evil; we want players to engage with a story rather than focus on mastering difficult gameplay.”
Length and Replayability
The game is designed for brief sessions, lasting between 20 and 50 minutes, depending on the paths chosen by the player. Multiple story branches and various failure conditions encourage repeated playthroughs. As Krankel explained, “It’s intentionally bite-sized, like a show. You can play it in one sitting and think, ‘What the hell, that was crazy, let’s do it again.’”
Cast and Accessibility
The voice cast, featuring Kravitz as Ava and Sadie Sink portraying Claire—Ava’s friend—adds to the project’s allure. Renowned voice actor Troy Baker also contributes, blending talent from both Hollywood and the gaming industry to enhance the narrative’s depth.
Accessibility was a key consideration during development. The team sought to design an experience that welcomes newcomers to interactive entertainment. Game director Sam Warner shared that they drew inspiration from systems like the Wii and the Nintendo DS, focusing on creating an experience that is approachable for all users. “If you’ve got Netflix and a phone, then this game is for you,” Warner stated.
Watch Out!
UNHINGED aims to offer an engaging horror experience that is as easy to start as binge-watching a Netflix series. For horror fans eager for something novel, this game might represent one of Netflix’s most intriguing experiments in the gaming realm.
The concept of using your phone as a flashlight while navigating through a shadowy apartment building is sure to amplify the thrill. We’ll see how effectively this immersive experience unfolds when UNHINGED launches for Netflix subscribers on June 30. Just remember to think twice if your phone lights up during a stormy night!



















